**Requires Standard deck of SIXCHEX™ Six-way rainbow playing cards and various ****colors of poker chips.**** **

**OBJECT: To win a pot of chips by betting on a combination of 7****cards.**

**PREPARATION: The cards are shuffled three times, then****another player cuts the pack, i.e., divides it into 2 almost equal****halves.****A player is selected to be the first dealer. Every player gets a****turn to deal.****Each player places an***ante*or the minimum decided number**of chips on the center of the table in "the pot." Each player is****then dealt 7 cards, face down.****After the players look at their 7 cards, the player on the dealer's****left starts the first betting interval. He may ‘***check*’ by deciding**not to bet; or he may ‘***open*’ by betting and placing a number**of additional chips in the pot. If he ‘***checks*’, the players following him have**the option to**Subsequently,*check*or*bet*, until the opening bet is made.**each player in his turn must ‘***call*’ (match the current**bet), ‘***raise*’ (exceed the current bet), or drop out of the game.**If no player opens in the first betting interval, another ante****is made to the pot, and the cards are reshuffled and dealt by the****player to the left of the first dealer.****After the opening bet, every player has an opportunity to***call***,***raise*, or*drop out*, until the bets of the active players are**even.****Next, starting with the player to the dealer's left and rotating****clockwise, each active player receives fresh cards from the dealer****to replace any number of cards he discards. A player may****stand pat if he decides not to discard and get new cards.****The player who opened, or if he has dropped out, the next active****player to his left, now begins the second betting interval. He****could***check*or*bet*. If he checks, the next player to his left**could also check, or bet. When a bet is made, each following****player must call, raise or drop out, until the bets are even****again. The second betting interval ends when all bets are****even or when every player has checked.****The final phase of a game is the***showdown*when all cards**are displayed, and their combinations revealed. The highest****ranking hand wins the pot. A player wins if he put a bet that****no other player met, even though he might have bluffed with a****bad combination.****The ranking order of SIXCHEX™ PRESIDENTIAL POKER hands****from the highest to the lowest is given in the table below.****Only one symbol may be used from each card.**

## THE RANK OF SIXCHEX™ PRESIDENTIAL POKER HANDS

**7:7 Presidential Flush: Seven of the highest value cards, each**

**with a total play number value of 37.**** **

**7:1 Rainbow Flush: A rainbow of the seven colors of the light**

**shades; or seven colors of the dark shades, of Red, Orange, Yellow, Green, Blue,** **Indigo, and Violet.**** **

**7:0 Seven-of-a-kind: Seven similar symbols consisting of 4**

**identical symbols in one group+3 identical symbols in another group** **but all 7 cards in the same category;** **e.g., 4 dark blue colors + 3 light blue colors; or 4 solid squares ****+ ****3 hollow** **squares****.**** **

**6:1 Six-of-a-kind: Six cards with similar symbols in the same category,**

**consisting of 4 identical symbols in one group ****+ ****2 identical symbols in another group ****+ ****any other** **symbol; eg; 4 solid circles ****+ ****2 partially solid circles ****+ ****1** **open square****.**** **

**5:2 Five-of-a-kind-and-a-pair: Five similar symbols in the**

**same category, four of them being identical, and a pair of other** **identical symbols; e.g.; 4 solid stars** **+ ****1 other star, ****+ ****2** **dark greens.**** **

**5:1:1 Five-of-a-kind: Five similar symbols, four of them being**

**Identical plus another card in the same category (4 dark red + 1 light red)** **and** **two similar symbols; e.g.; **** + ****1 light yellow ****+ ****1 dark yellow.**** **

**4:3 Four-of-a-kind-and-a-triple: 4 identical symbols + three**

**other identical symbols; e.g., 4 sixteens + 3 frogs.**** **

**4:2:1 Four-of-a-kind-and-a-pair: Four identical symbols +**

**three similar symbols, two of them being identical; e.g., four 6's ****+****2 solid squares + 1 hollow square .**** 4:1:1:1 Four-of-a-kind: Four identical symbols + 3 similar****symbols; e.g., Four X's ****+ any ****3 square symbols ****.**** 3:3:1 Two triples: Two sets of three identical symbols and****another symbol: e.g., Three 4's ****+****three ****R's +****1 square.**** **

**3:2:2 A-triple-and-two-pairs: Three identical symbols****+****two**

**different pairs of identical symbols: e.g., 3 pigs ****+ ****2 dark violets ****+** **2 sevens.**** **

**3:2:1:1: A-triple-and-a-pair: Three identical symbols****+****a pair**

**of identical symbols, and two other symbols: e.g., 3 solid squares**

**•• ****+ ****2 partially solid circles**** + ****"6" ****+ ****"X".**** **

**3:1:1:1:1****A****Triple: Three identical symbols****+****any 4 symbols.**

**2:2:2:1 Three pairs: Any three identical pairs and another**

**symbol; e.g., 2 pines ****+ ****2 owls ****+ ****2 turtles ****+ ****1 light green.**** **

**2:2:1:1:1 Two identical pairs and any other 3 cards.**

**2:1:1:1:1:1 One identical pair and any other 5 cards**

**0:7 High card: Seven cards with none of the above combinations.**

NOTE: Similar colors are also BLACK and GRAY, or TAN and PINK.

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#### TIE BREAKERS

**If two players hold similar poker hands of SIXCHEX™ cards, the hand****with seven play numbers in sequence - a straight - wins.**

**Between two straights, the hand with the highest ranking play****number wins, e.g., 8-7-6-5-4-3-2 beats 7-6-5-4-3-2-1.**

**Between two tied hands of multiple numbers-of-a-kind, the most****and highest multiple of play numbers wins, e.g., 7-7-7-7:2-2-2****beats 6-6-6-6:2-2-2. Also 8-8-8-8:2-3-4 beats 4-4-4-4:17-18-19.**

**Otherwise, if the play numbers are not in sequence, the highest****ranking unequal play number decides the winner, e.g., 10-10-6-5-4-****3-1 beats 10-10-6-5-2-2-1; here, the fifth number decides the****winner.**

**If the play numbers in two similar hands are identical, then****compare the hands using the letters instead of play numbers,****e.g., 'M' beats 'E'.**

**If two hands including Kingdom V cards tie with identical play****numbers and letters, the hand with the most pink color wins.**